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[公告] LightWave8.2最新訊息

  • 站長
  • 台灣 台北市
  • 註冊日期:2004年2月13日14時02分
  • 發表文章數:1145篇
2005年1月15日12時01分
等了很久...應該就要出來了....

先看看官方還沒公佈的訊息吧...網頁已經準備好了...

http://www.newtek.com/products/lightwave/downloads/updates/lw82.html
  • 站長
  • 台灣 台北市
  • 註冊日期:2004年2月13日14時02分
  • 發表文章數:1145篇
2005年1月15日12時01分
把文字貼上來...以防官方網頁會關閉...^^

LightWave® [8] Update 8.2 – 01/07/2005
Windows 2000 & XP, Mac OSX 10.3.3

Thank you for installing this latest update to NewTek's LightWave [8] software. Numerous software functionality issues have been addressed. We appreciate your feedback, which plays a large role in shaping this 3D animation software's future. Please send feature requests to lwfeatures@newtek.com.

Major Updates

Layout:
Antialiasing and Reconstruction Filters
Major changes have been made to the core of the industry-leading LightWave renderer. In keeping with our tradition of innovation in this area, NewTek has introduced a new technology to allow significant improvements to Anti-Aliasing called “PLD anti-aliasing” (Pixel Lattice Deformation.) The technology allows rendering to be undertaken with a much smaller number of passes, but without sacrificing quality. Both the new antialiasing methods and the reconstruction filters are located on the Camera Properties Panel. LightWave's original antialiasing features are available as well, so that the user has access to a full range of tools for producing exactly the desired results for a given scene.

For "real world" scenes in most instances the new antialiasing methods will provide
the most desirable results and may also be able to offer the desired result without increasing rendering time.

IK Booster
IK Booster has received a variety of additions in 8.2. Most notable is the "Ghost Mode" which allows the user to see where the IK/FK chain will be placed a number of frames (user-selectable) before and after the current frame. Also available are new options for baking, loading and saving motion data and copying pose and motion data between bones or chains, which make the animation elements that you create easily re-usable in your projects, saving you time and money.

VIPER
In addition to the original Draft and Normal rendering modes, Viper now offers a Mosaic mode, which starts with a 16x16 pixel resolution and progresses to higher resolutions until full VIPER resolution is reached. This is good for scenes with items that take longer to calculate (e.g. Hypervoxels) and gives you a good impression of the final render in faster time. Render time in milliseconds is now displayed for all modes.

Modeler:
UV Maps
The new LightWave team has spent the last 3 months reviewing and redesigning the way that UV coordinates are managed and implemented in the core LightWave mesh engine, “GCore.” These are far-reaching internal changes that affect almost all areas of both Modeler and Layout, although they have been written in such a way that they are entirely backwards compatible and so are only presented to the user when selected.

In versions of LightWave previous to 8.2, UV maps where interpolated in a way that could lead to visible distortions and seems, particularly when applied to Subdivision surfaces. Many of these problems were caused because the UV interpolation was not weighted according to the sub-division location, yielding purely linear UV interpolation. This limitation has now been addressed through the addition of “Sub-patch” UV mode.

A problem that is very common to 3D users, is how UV coordinates are interpolated across texture seams and at the edges of meshes. In order to give the highest level of functionality to users, LightWave now offers a complete set of tools to handle the UV mapping in these situations. These options include “Linear Corners”, “Linear Edges” and the extremely powerful “Across Discontinuous Edges” (See Figure 1.) In addition to the new mapping modes, major new UV tools have been added that eliminate the need for “unwelding” points and an intuitive implementation of the concept of “UV Islands” using the new “tear-off” feature.

SDK:
There are more than 22 enhancements to the SDK in 8.2, which will improve the capabilities of third party developers. The one change that most directly affects end users is in the handling of Layout Master Class plug-ins. Layout-type Master plugins, by definition, are not associated with scene files, but previous to 8.2, the active status of Master-class plugins was being saved to the scene file. In 8.2, this has been changed so the Master-class plugins are associated with the application and can be configured to load auto-matically when the application is launched.

IMPORTANT - PLEASE READ

Before installing LightWave [8] Update 8.2, back up any content in the LightWave [8] folder on your hard drive. This includes the default LightWave content in the LightWave [8]/Programs folder.

Mac users: You must use the latest version StuffIt Expander (8.0.2) in order for the 8.2 .sit file to extract and run properly on your system.

There is a new Registration process that was implemented with LightWave [8]. If you have registered LightWave [8], no further registration action is required. If not, you will need to register LightWave [8] to download the [8.2] update. NewTek has provided an easier system for online registration, and the ability to register over-the-phone with Customer Service.

Step-by-step on-line registration instructions can be found at:
http://register.newtek.com/howto/index-lw.aspx

If you have registered LightWave
[8] with NewTek Europe, you must login and download the update from NewTek Europe.


NewTek can only verify stability issues with the default installation of LightWave [8] when releasing updates and upgrades. NewTek cannot guarantee that the stability of 3rd party plug-ins/LScripts will not be affected by such changes. If you make use of third-party plug-ins/LScripts, we recommend checking with the respective publishers for compatibility issues before updating your installation of LightWave [8].

The version 8.2 downloadable update, on either platform, is a compressed executable file. The Mac download is a StuffIt file with .sit extension; for Windows, the download is a WinZip file with .zip extension. You can download the appropriate file to whatever location on your hard drive you choose.

While this update does not place new configuration files nor replace the license.key file, as a safety precaution it would still be wise to make a backup copy of any files or folders you may have modified since installing LightWave. These can include your configuration files, the license.key file, the Plugins folder, the Presets folder, and any content folders.

Default locations for Windows configuration files "LW8.CFG", "LWM8.CFG", "LWEXT8.CFG", "LWHUB8.CFG":

Win2K: <yourdrive>:Documents And Settings<username>
WinXP: <yourdrive>:Documents And Settings<username>
Default locations for Mac configuration files "LightWave Layout 8 Prefs", "LightWave Modeler 8 Prefs", "LightWave Extensions 8 Prefs", “LightWave Hub 8 Prefs”:

OS X: <yourdrive>/users/<username>/Library/Preferences
Once you have downloaded the appropriate file, navigate to the folder where you placed the file, and double-click on the file to execute the installer. When you are asked where to install the update, be sure to select the folder in which your current copy of LightWave [8] is located. This is required in order for the installer will place all the new files in the proper locations within that folder.

Be sure to read the ReadMe for important information about changes to the software.

LightWave [8] Update 8.2 has completed rigorous beta testing, and is stable.

Software Fixes:

Modeler:
EPSF Importer fails with pathname longer than 32-characters
Endomorphs in objects from 8.0.1 cannot be altered
Renaming layers in Modeler crashes application.
Layout and Modeler: Search feature in Layout/Modeler for Menu Config broken
Center1D cannot execute
Dragnet causes crash
Equilateral TRI does not work on Z-Axis
Selected point count is wrong
Autofit does not work in the UV Window
Object collapser doubles polygon count on selected object
Delete Layer copies Layer name from wrong object
Insert Layer gives a name to moved layer that did not have a name to begin with
Insert Layer changes contents of clipboard
Small panels redraw incorrectly with side by side controls
Point Clone crashes on points with no polygons
Reduce polys+ does not work properly
Using Dragnet with UV unweld causes Modeler to crash
Snap Drag Tool in UV Map window does not work properly
Dragnet resize does not show
Helix crashes Modeler
UV Snap and Drag tools do not function properly
Fail to save object incrementally
Save Layer as Object would not automatically place ".lwo" on the file name.
Error reported in line 50 (math operation) when saved as an increment object
(Mac) Radial guides and similar feedback indicators are visible again
(PC and Mac) Bones now scale properly when using the mouse
Undo causes crash when running Edge Tool plugins
Modeler & Layout:
Configure keys/menus buttons highlight wrong
Presets window crashes Layout/Modeler when trying to create a library
Not a bug. Loading a JPEG hardcrashes LightWave on G3. G3 is not supported, G4 or higher required.
Window gets moved down on second monitor as if menu bar were there
Loading LWO file with TIFF files crashes Layout and Modeler
Escape key equals enter key, should now restore the original value when escape key is pressed
Scanning plugins does not save plugins properly when hub closed
Window positions now save
(Mac) File pathnames are no longer limited to 32 characters, the operating system default of 255 characters is the new limit
Save Incremental saves over other increments
Plugins spelled inconsistently and overwriting command keys on buttons
8bit images being interpolated as 24bit
Drag and Drop making plugins children of other plugins
Error when entering a specific frame number for a key in Graph Editor
Layout:
AH_CelShader (celshade.p) is not available for Mac anymore
Panels jump off secondary monitors
Texture Editor: Duplicate channel names in multiple layers
SubD UV distortions
Layout crashes when buffers freed after render
Selection sets in the new scene editor not saving contents
F9 render causes crash
Object save causes crash and object file corruption
Mouse rollover in requester affects all button choices
Hypervoxels crashing when image sequences are used
Adaptive sampling kills the Z-buffer
Save Incremental will corrupt all saves in a session if you crash while using it
OpenGL Motion Blur, DOF not working
Rig File Format not saving JointStiffness correctly
Quaternion with IK Booster bones dynamics and FXlink don't mix
FX link disables Bone Dynamics
Plugin queries of item directions can fail
Radiosity Shadows Buffer does not extrapolate shadows
Expressions give incorrect results between the 3 areas they can be applied
Buffer Export does not retain information after scene is closed
Multi Loader has version number in title bar
Clone Hierarchy errors when used on a single item that does not have children
UV Transparency Maps do not cast shadows
Replace Object crashes with object layers set to invisible
Record Pivot Rotation rests the bone resulting in undesirable deformations
Master Class plugins accumulate when saving a scene
HardFX Motion Load does not work
Motion Mixer crashes on Clear Scene with scene that includes Bones
Turning on refraction in the render panel disables transparency
Save as preview type does not see .mov files
Field rendering loses object IDs, resulting in flickering between fields
Texture World coordinates are wrong in OpenGL
Layout crashes when using load motion in IK Booster
PFX using in-between frame motion makes motion blur look backwards
Quitting Expression Editor causes crash
Window Configure starts with LScript error but continues to work
Render Buffer Export has 99 character limit
Objects can lose dependancies upon second "Load from Scene"
Partigons above 32000 polygons do not show up in render
Expressions give incorrect results between the three areas they can be applied
Layout crashes if Record Bone Pivot Rotation tool is used on wrong type of entity, eg. a light or camera
Turning on Raytrace Transparency disables UV Maps
Bones set to "using from other than self" are reset to "self", caused by modifying object ID and by removing or changing objects
When IK applied, plugins do not receive correct position or rotation information when targeting items
Changing a soft body subdivision order from "first" to "last" then calculating, causes soft motion to be lost
Content Directory is not updating
IK Boost Tool does not update properly when switching between Objects and Bones
Clear Selected Items command not working
Turning on show particles with a color map applied will crash Layout
Timeslider number is different than the rendered picture
SockMonkey kills Layout when an item is deleted
ClothFX with same settings get different results
Sasquatch does not render correctly if the Camera is parented to a null and has tracking enabled
LScripts do not load correctly when opening a scene
Content Directory not updating on Preferences Panel
Bone Dynamics not working properly with IK Booster
Motion Otions, when selecting goal object, the correct object selected, however the name of the previous object is displayed as the goal object
IK Booster does not allow numeric panel to update, when switching to transform tools
Master Channel changes do not update expressions
Sliders used with Master Channels do not update
Loading wrong file instead of motion file causes Layout to hang
Load From Scene causes lock up when loading an already existing object in the scene
Expressions using revaluation of channel slow down when using IK Booster
Loading MPEG video file for audio overwrites main window
Render Buffer Export adds a dot to filename
PSD Export add a dot to filename
When layout is first opened and "Show Keys in Slider" selected, you are not able to create key frames
Hypervoxels crashing when image sequence are used
Network Rendering panels hangs if LWSN node crashes on load
Layout crashes when preview used with Shockwave Exporter
Crashes on quit with SplineControl deformation
Copy/Paste Displacement Plugin causes crash
Expressions:
Expressions cannot be compiled with character path longer than 32-characters
Motion modifier expressions are not updated when object name changes
Graph Editor:
Noisy Channel plugins and lens flares set with a multiple of 3 can cancel out values
Image Editor:
PNGs do not work properly with Image Edit controls
Deleting an image that is intance multi-selected will cause Layout to crash
Image replace can mess up other image layers
LScript:
SetValue(TXLRIMage) sets wrong image
Layout crashes when working with multi-dimensional arrays
LScript debugger locks up
Cannot load unfound images
Setvalue() is not permitted for SURFRIMG (Refl.Image) and SURFTIMG (Refr.image)
LScripts added as a plugin call are created twice when loading a scene
rotate() function for Modeler has inverted rotation directions as opposed to Layout
LScript debugger locks up
Antialiasing command does not accept 0 as an option
Lscript debugger crash in lcore8.dll when stepping into fuction and continuing
getdir(SCIPTSDIR) should point to NewTekPluginsLScripts in LightWave 8
Antialiasing Command does not accept 0 as an option
Compiled Modeler LScripts have a 64 character path limit. Has been updated to 255 character path limit.
Motion Designer:
SoftFX does not always input the correct ShiftFrames amount when saving MDD
Layout crashes by applying, removing, and reapplying Layout crashes by applying, removing, and reapplying
ParticleFX:
Path wind broken when timeline range begins with a non-zero number
Configuration:
Scan Plugins records differently than Add-Plugins in LWEXT8.cfg
Scene Editor:
Crash after removing Scene Editor
SDK:
Motion Mixer:
Scenes using Motion Mixer created in 8.0.1, then brought to 8.0 causes Layout to crash
Motion Mixer losing motions
Motion Mixer loses connection with motion tied to named motion layer
Surface Editor:
Bump mapping does not work with front projection images
Surface Gradient reference lost on reloading scene
Gradients copied using object reference get lost when pasted
Other:
Bone scaling causes crazy bone movement, Added the need for keyframing for scale
Full P.Blur not saving envelopes
LWSN does not run with too few arguments
Spray Points only makes 12 points
Select Heirarchy and Select Children scripts generate errors
Lens reflections get confused on LWSN
IMPORTANT - PLEASE READ

Before installing LightWave [8] Update 8.2, back up any content in the LightWave [8] folder on your hard drive. This includes the default LightWave content in the LightWave [8]/Programs folder.

Mac users: You must use the latest version StuffIt Expander (8.0.2) in order for the 8.2 .sit file to extract and run properly on your system.

There is a new Registration process that was implemented with LightWave [8]. If you have registered LightWave [8], no further registration action is required. If not, you will need to register LightWave [8] to download the [8.2] update. NewTek has provided an easier system for online registration, and the ability to register over-the-phone with Customer Service.

Step-by-step on-line registration instructions can be found at:
http://register.newtek.com/howto/index-lw.aspx

If you have registered LightWave
[8] with NewTek Europe, you must login and download the update from NewTek Europe.
  • 明明
  • 一般會員
  • 台灣 台北縣
  • 註冊日期:2004年9月13日13時09分
  • 發表文章數:39篇
2005年1月16日10時01分
咪~~~~~~ 不知道IK Boost 可否對抗強大的Sega animanium
  • frankc
  • 系統管理員
  • 台灣 台北縣
  • 註冊日期:2003年10月14日06時10分
  • 發表文章數:208篇
2005年1月17日10時01分
主要功能更新中文解釋… ^^
次要修正太多了,不想翻,請自己看~~

主要功能更新>>

Layout:
.鏡頭修鋸齒設定,新增 "PLD修鋸齒技術",可以讓使用者在較低的修鋸齒次數設定下,達到預期的品質。
.IK Booster 新增 "Ghost Mode",可在目前影格的前後數格影格(使用者可設定格數)上,看到 IK/FK Chain 的變化。
.VIPER 新增 "Mosaic Mode",可以讓使用者,在預覽需要耗費較多運算時間的場景時(如:HyperVoxels),先開始以 16x16 pixals 的

馬塞克樣式快速預覽場景。

Modeler:
.UV 貼圖設定,重新改寫 Lightwave 核心對 UV 座標的管理方式。
.新增 "Sub-patch" UV 模式,以避免模型在 Sub-patch 後,UV 貼圖變形的問題。
.新增 UV 貼圖輔助工具,以處理 UV 貼圖的接縫問題。
「我要謹慎我的言行,免得我舌頭犯罪」(舊約詩篇39.1)
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