| 2005年3月5日20時03分 |
修了一些骨架方面的BUG... http://www.newtek-europe.com/uk/support/downloads/lightwave/8.0/user/Windows/LW821_PCUpdate.zip ---------------------------------------------- Summary of Addressed Issues (8.2.1): Affected Area: Summary: Layout--Bone Fuse will no longer cause a crash if each bone has a child bone Layout--Bone Split will handle multiple children properly now Layout--$INVALID MESSAGE ID messages in various menus should be fixed Layout--Bone Split will now break bones properly with Spline Interpolation Layout--VIPER should no longer crash after working on gradients in the VLight panel then rendering Layout--Highlight Viewport Selection in Scene Editor should now select collapsed children Layout--Global Light Intensity and Global Flare Intensity have been reset to exceed 100% and -100% Layout--Mirror Hierarchy will now mirror goals correctly Layout--Joint Move tool will not cause tip of parented bone of edited joint to pop away Layout--Bone Twist will not cause bones to pop away Layout--Bone Connect will now snap child bone to parent tip if parent already has child bone connected Layout--Copy Hierarchy will put the copied hierarchy next to the original Layout--Import RIG will now import nulls correctly Layout--Bone Split will now spit correctly Layout--Bone Fuse should now work correctly Other--Deleting a bone in the middle of a hierarchy will not shift out of position Other--RLA image saver now save/load images correctly Other--Importing a RIG will now load correctly ------------------------------------------------ 本篇留言於 2005年3月6日10時03分 由 呂 編輯 | |
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